The Jones’ Theory is a system used to cull a board game collection. The basic idea is that you only need one of each type of game in your collection. So you choose the best of that type and get rid of the rest. This could be interpreted in different ways depending on how granular … Continue reading What Makes Your Game the Best?
Month: October 2017
Brevity
I like to keep things brief. Only use as much time as you need. Don’t over explain or repeat things unnecessarily. I try to use this in my game design. I want the game to play as quickly as possible without feeling that the experience was rushed or cut short. I try to use it … Continue reading Brevity
Deadlines
I don’t like deadlines. They stress me out. But they are also the only way I get anything done. When I started designing games I would follow an idea for as long as I was interested, and then get distracted by a new idea. I didn’t get very far with most designs because of this. … Continue reading Deadlines
BFIG 2017 Recap
So back in September I attended the Boston Festival of Indie Games. BFIG is a unique event. It is a showcase for independent digital and tabletop games. I focused on the tabletop section. As the showcase description implies the event is primarily about showing off indie games. The games being shown range from prototypes looking … Continue reading BFIG 2017 Recap